Nuendo 8 lays emphasis on sound design, providing users with the necessary tools to create and manipulate audio. Another highlight is Auto ReNamer that automatically assigns new names to all events, which is another common workflow in game audio Nuendo 8 features direct offline processing with its Live!Rendering capability, allowing users to easily apply frequently used processes in an offline plugin chain and render offline processes in real time. Thanks to the close connection between both applications, Nuendo can now also be used as MIDI editor for Wwise. With Nuendo 8, Steinberg now takes the next step and enhances this toolset: Game Audio Connect 2 provides an interactive music workflow by taking entire music compositions from Nuendo and handing these over to Wwise, including audio and MIDI tracks along with cycle and cue markers. In the previous version, Nuendo introduced Game Audio Connect, providing a new set of tools that lets Nuendo integrate directly with Audiokinetic’s Wwise audio middleware solution, exporting mixdowns to Wwise, and version-controls projects by Perforce. Steinberg first introduced Nuendo at the turn of the millennium to deliver native technologies with audio and surround features to those working in the pro audio industry. Steinberg Media Technologies announces the upcoming release of Nuendo 8.Īt next week’s 2017 Game Developers Conference, taking place at the Moscone Center in San Francisco, CA, United States, Steinberg will be showing the first preview of Nuendo 8 at the Audiokinetic booth, no.
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